Side-dialogues wait for movement
False Spaces » Devlog
As I had side-dialogue pop up right after a cutscene. Some players would pause, thinking the cutscene is still going.
So I make it where, side-dialogue pops up only after you start moving again.
To avoid the confusion.
Files
False Spaces (Demo).zip 1.2 GB
Feb 05, 2023
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False Spaces
The genocide is done, and everyone's dead. Now the genocidal girl is tired... and wants to go to bed.
Status | In development |
Author | SigmaSuccour |
Genre | Adventure |
Tags | Anime, Dark, eufree, Female Protagonist, Horror, Multiple Endings, pakistani, Psychological Horror, RPG Maker |
Languages | English |
Accessibility | Subtitles |
More posts
- Last minute idea for a new scene34 days ago
- Working on the Game's Page35 days ago
- Getting the game ready for release36 days ago
- Pausing updates, until release95 days ago
- Polishing, progressing slowly- but,99 days ago
- Older work, convoluted workAug 31, 2024
- How do I link key events? With time skips between themAug 30, 2024
- After 91 3DCG Images taken...Aug 24, 2024
- Generating songs about the game to keep myself motivatedAug 20, 2024
- An in-game music player?Aug 19, 2024
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