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False GamerGater

Play as a woman who infiltrates a major game studio (as a re-education officer), to find her missing husband who is a developer there.

Learn about the corruption and anti-gamer sentiments plaguing the studio. And free it from the mind virus that infects it. 

Details: 

Title: False GamerGater

Sub-Title: The GamerGate 2 Game

Gameplay: A mix of walk & talk Visual Novel + Semi-Action gameplay.  

Playtime: 25 ~ 60 minutes

Endings: 1 Ending + Game Over Screen

Game Size: 700 MB (after extracting)

Operating System Requirement: Windows 64-bit

Steam Deck Compatible: Reportedly Yes, with Proton 9.0 (Beta) and Proton Experimental.


Things to keep in mind: 

  1. Many of the items around NPCs in the opening area, are interactable.
  2. Refrain from constantly dashing around. You may get stuck, and will have to load or restart.
  3. The game is short. So feel free to take your time with things you enjoy about the game. 
  4. The battle system is simplistic. (I'm mostly a story / visual novel guy. Who is slowly dipping my toe into battle systems & gameplay.)
  5. If the game crashes while 'retrying' (after losing a battle). Simply restart the game (press F5 key) and continue / load from the first save slot (labelled as 'Autosave')


Project Backstory: 

(Why does this need to be written here? Because the dev space can be hostile towards game devs like me. And this context helps alleviate some of that.)

So... around February 22nd 2024, I injured the right side of my body, and became bedridden. I couldn't work on my game like this, and just started consuming gaming news. Being terminally online, on my phone, while laying and healing.

I was casually watching, reading, and catching up on gaming related news. Then certain interesting things started happening in the games industry. Which, then started to snowball, and became bigger and bigger. 

These developments then, started getting covered in foreign news channels.

I see a Japanese news video covering this topic, so I go read comments on it. (Curious about the perspective of Japanese audience.) And as I was reading their comments, I came across this one: (it's translated)


"I could make that game." ~ I say to myself, realizing there's interest for it.

I screenshot the comment, on impulse. Then decide, "No, no. I should complete my current project first. Someone else can make this game. Someone else probably will."

And so, as I continue being terminally online. Witnessing this situation develop (very closely)

It develops to a point, where it gets labelled "GamerGate 2".  

I see more gamers voicing their interest on a game around this. So I casually encourage other developers to make the game. Hoping, that I don't have to.

And... nothing.

Okay... well. I've healed enough now. It's been 15 days of being bedridden. I'm going to stop being terminally online now, and go back to working on my project.

...aaand few days pass by, and I can't concentrate. (╥﹏╥)

The GamerGate 2 situation keeps developing, evolving. Information is being manipulated. Revealing things are being said and then being deleted. 

In all this hubbub, I'm distracted. 2 weeks pass by, and I barely make any progress on my game.

I get tired and exhausted, with this unproductive routine.

And so I decide... I'm going to make a game, about what's distracting me. About GamerGate 2. Just enough, to detach myself from this situation. And get back to focusing on making games again.

Following the GamerGate 2 situation develop, I read another comment: 


"That sounds about right. I'll go with a female protagonist for this one, then."

announce the game. And now about a month later, I've finished it and it's out.

Enjoy.

Final Notes:

Note #1: While the game is free, I do keep a Patreon. (Financial support is massively helpful and encouraging.) You can also donate any amount through itch.io. 

Note #2: If this game receives 100$ of revenue/donations (within a few months of release), I'll use the money to publish the game on Steam. So it can reach more gamers. (It would be my first time publishing on Steam. So, no guarantee.) 

Note #3: I've made other games, you can find here. (After you're done playing this one.)


Updated 5 days ago
Published 12 days ago
StatusReleased
PlatformsWindows
Release date 12 days ago
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorSigmaSuccour
GenreAdventure, Action, Educational, Visual Novel
Made withRPG Maker
TagsAction RPG, Female Protagonist, gamergate, Pixel Art, RPG Maker, wholesome
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilitySubtitles
LinksPatreon, YouTube, Support

Download

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Click download now to get access to the following files:

False GamerGater.zip 364 MB

Development log

Comments

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(+3)

This is a game about a wife who goes undercover to rescue her husband who's being held hostage because it's crunch time. Poor guy.

I don't normally play SigmaSuccour games but I'm pretty jaded with the modern games industry so I just had to get this one. I liked it. I think I'd actually give this one a 4/5 but I'll round up because anything with the SigmaSuccour name attached to it will get dogpiled. |: If you're wondering about the 4/5, here are the things I'll knock it for:

  • With a name like that, you're probably only going to play the game if you already feel pretty strongly about "GamerGate 2". So the point that the game is trying to make (which I'm for, by the way) is already kind of lost by the time you start downloading it
  • The combat tutorial doesn't appear until you're in the sewer, but at this point, you may have already had to get into fights while testing the studio's games. Because of this, I didn't know that you're supposed to time pressing Z instead of just mashing it - leading me to losing over and over again while testing the second game.
  • Sigma does not know how to write women. |: The main character I mean, not the office workers. I'm sorry, I know it's a bit soul-crushing to have one of your reviewers roast you for your marital status, but it's pretty awkward writing here
  • Which is also doubly troubling that he's used as the self-insert for the husband character. This means that at some point, he had to sit down and create a fictional wife for himself to repeatedly hit on him. oAo
  • Also, I'm not going to play the other False [Thing] games, but isn't that a pretty big reveal, that all this time he's had a thirsty wife? How does this change the lore of the games before this one and moving forward? also succour is cuter just saying
  • A bit of a missed opportunity - at the end of the game, when all of the developers are turned into plant monsters... Why plant monsters? I mean, I get it, as another RPGM user, it's one of the default assets. But I think it would have made for better symbolism if they turned into giant baby monsters, or maybe monstrosities from the character designer that was forced to mangle them for diversity / sensitivity purposes
  • Pacing: It's not that the game is too long or anything but when you first talk get into the office and start talking to the other developers, the setups for the arguments being made are REALLY long. Like, the setup to the complaint about how the characters all have to be made ugly now or that consultancy agencies are ruining the writing- you're able to make these same arguments in far less text, and I think you should because if it goes on for too long, it's easy to lose people. I talked to everyone so I got kind of impatient halfway through - I think the time I spent in the first room (talking to developers and testing some of their games) was, like, 75% of my playthrough time.