False GamerGater
A downloadable game for Windows
False GamerGater
Play as a woman who infiltrates a major game studio (as a re-education officer), to find her missing husband who is a developer there.
Learn about the corruption and anti-gamer sentiments plaguing the studio. And free it from the mind virus that infects it.
Details:
Title: False GamerGater
Sub-Title: The GamerGate 2 Game
Gameplay: A mix of walk & talk Visual Novel + Semi-Action gameplay.
Playtime: 25 ~ 60 minutes
Endings: 1 Ending + Game Over Screen
Game Size: 700 MB (after extracting)
Operating System Requirement: Windows 64-bit
Steam Deck Compatible: Reportedly Yes, with Proton 9.0 (Beta) and Proton Experimental.
Things to keep in mind:
- Many of the items around NPCs in the opening area, are interactable.
- Refrain from constantly dashing around. You may get stuck, and will have to load or restart.
- The game is short. So feel free to take your time with things you enjoy about the game.
- The battle system is simplistic. (I'm mostly a story / visual novel guy. Who is slowly dipping my toe into battle systems & gameplay.)
- If the game crashes while 'retrying' (after losing a battle). Simply restart the game (press F5 key) and continue / load from the first save slot (labelled as 'Autosave').
Project Backstory:
(Why does this need to be written here? Because the dev space can be hostile towards game devs like me. And this context helps alleviate some of that.)
So... around February 22nd 2024, I injured the right side of my body, and became bedridden. I couldn't work on my game like this, and just started consuming gaming news. Being terminally online, on my phone, while laying and healing.
I was casually watching, reading, and catching up on gaming related news. Then certain interesting things started happening in the games industry. Which, then started to snowball, and became bigger and bigger.
These developments then, started getting covered in foreign news channels.
I see a Japanese news video covering this topic, so I go read comments on it. (Curious about the perspective of Japanese audience.) And as I was reading their comments, I came across this one: (it's translated)
"I could make that game." ~ I say to myself, realizing there's interest for it.
I screenshot the comment, on impulse. Then decide, "No, no. I should complete my current project first. Someone else can make this game. Someone else probably will."
And so, as I continue being terminally online. Witnessing this situation develop (very closely).
It develops to a point, where it gets labelled "GamerGate 2".
I see more gamers voicing their interest on a game around this. So I casually encourage other developers to make the game. Hoping, that I don't have to.
And... nothing.
Okay... well. I've healed enough now. It's been 15 days of being bedridden. I'm going to stop being terminally online now, and go back to working on my project.
...aaand few days pass by, and I can't concentrate. (╥﹏╥)
The GamerGate 2 situation keeps developing, evolving. Information is being manipulated. Revealing things are being said and then being deleted.
In all this hubbub, I'm distracted. 2 weeks pass by, and I barely make any progress on my game.
I get tired and exhausted, with this unproductive routine.
And so I decide... I'm going to make a game, about what's distracting me. About GamerGate 2. Just enough, to detach myself from this situation. And get back to focusing on making games again.
Following the GamerGate 2 situation develop, I read another comment:
"That sounds about right. I'll go with a female protagonist for this one, then."
I announce the game. And now about a month later, I've finished it and it's out.
Enjoy.
Final Notes:
Note #1: While the game is free, I do keep a Patreon. (Financial support is massively helpful and encouraging.) You can also donate any amount through itch.io.
Note #2: If this game receives 100$ of revenue/donations (within a few months of release), I'll use the money to publish the game on Steam. So it can reach more gamers. (It would be my first time publishing on Steam. So, no guarantee.)
Note #3: I've made other games, you can find here. (After you're done playing this one.)
Status | Released |
Platforms | Windows |
Release date | Apr 27, 2024 |
Rating | Rated 3.0 out of 5 stars (8 total ratings) |
Author | SigmaSuccour |
Genre | Adventure, Action, Educational, Visual Novel |
Made with | RPG Maker |
Tags | Action RPG, eufree, Female Protagonist, gamergate, pakistani, RPG Maker |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Subtitles |
Links | Patreon, YouTube, Support |
Download
Click download now to get access to the following files:
Development log
- "Overall just a damn fine game." ~ VeryPeeved75 days ago
- A clown world that isn't even funny...79 days ago
- Games Journalists are less respectable than prostitutes ~ VeryPeeved, as he cont...84 days ago
- "Safety is boring." ~ VeryPeeved, as he plays False GamerGater87 days ago
- "Oh God, so horny." ~ Barako the Pirate (Let's Play)Jun 24, 2024
- A pixelart piece of False GamerGater with AlisaJun 17, 2024
- False GamerGater Full playthrough by the DeveloperMay 29, 2024
- Minor Bug Fix (Audio Related)May 27, 2024
Comments
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I'm sorry, but this is probably the most blunt attempt I've seen trying to address this subject matter. It shows no understanding of how people have rationalized progressive thinking in their own minds. It makes things very two dimensional. I really don't want to make a video about this because I couldn't be very kind. I understand the well meaning intentions here, so I'd prefer to not say anything else.
"Most blunt". I feel like that could be a compliment. XD
Likely true. I may not even have any idea about that. XD
I don't mind well-intentioned unkindness. So feel free to let yourself loose at it. And perhaps even educate me on how you believe, the infected individuals rationalize things in their own mind.
It could help me add more content to the game, should I ever decide to come back to this.
Oh and, thank you so much for playing Edmund! And for your kind words and review.
It's been a while, hasn't it?
My playthrough went on a bit long, so I had to chop it up, but here's part 1.Here's my playthrough of your game Sigma!
Overall it was okay. You're quite a good mapper and artist despite using alot of RTP assets, it's got a cool vibe to it! I mostly agree with Brancliff however with the negative, aside from the fact NPCs were kinda flat, they were basically paper cutouts of SJWs, it would've been nice if they were actual people instead of one dimensional stereotypes and talking points. It felt very unnatural, like it wasn't a real place. Also it was weird how the MC always brought up wanting to bang your self insert (lol I had trouble with one of my past games being too horny as well.)
Otherwise, I had fun. Good job!
This is a brilliant game with a brilliant idea and 'general complaint and opinions'. I don't want to enter into politics (because there are some things here that I don't really know about even if I am a gamer too and they affect me), but I want to say that putting the 'beatdown fighting style' tutorial just after the 'computer game testing' battle seems bad, because the testing battle is really hard without this knowledge.
Awesome game Sigma!
This is a game about a wife who goes undercover to rescue her husband who's being held hostage because it's crunch time. Poor guy.
I don't normally play SigmaSuccour games but I'm pretty jaded with the modern games industry so I just had to get this one. I liked it. I think I'd actually give this one a 4/5 but I'll round up because anything with the SigmaSuccour name attached to it will get dogpiled. |: If you're wondering about the 4/5, here are the things I'll knock it for:
also succour is cuter just saying