Jumping, actually now... sort of...
False Series Arcade » Devlog
I've been reluctant to utilize the jumping mechanic, mainly because it would allow going through walls. Unless I set the walls to be thicker (and taking more space), which causes other issues... So instead, I set up jumping to only be possible at obvious spots. 🕴️
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False Series Arcade
Tiny, minimalistic & experimental games & tech demos.
Status | Prototype |
Author | SigmaSuccour |
Genre | Adventure, Role Playing |
Tags | Experimental, Pixel Art, RPG Maker |
More posts
- Set-up Dev'ing on my phone21 days ago
- Visual Novel Features for Some Visual Novel 'Scenes'43 days ago
- Using Scenes to develop simple tools & software within the game46 days ago
- Exploring 'Scenes' for Minigames51 days ago
- Starting the waiting game making53 days ago
- Bleeding & Brainstorming56 days ago
- It's a Red Alert58 days ago
- Failures along the way60 days ago
- Expanding & Expanding & Expanding... ahhhhh!62 days ago
- Portraits for the guys67 days ago
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